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i began with dynamesh sphere to to create the base mesh

i began with dynamesh sphere to to create the base mesh

with insert sphere and extract mask i've created the first elements of the body

with insert sphere and extract mask i've created the first elements of the body

after blocking all the elements i began to refine the silhouette

after blocking all the elements i began to refine the silhouette

 the silhouette correction

the silhouette correction

for the detail i work just with the standard brush and the dam stander white alpha on it

for the detail i work just with the standard brush and the dam stander white alpha on it

first phase of the polypaint it was white zbrush to see the result of the color

first phase of the polypaint it was white zbrush to see the result of the color

i posed the model with zsphere rig in zbrush

i posed the model with zsphere rig in zbrush

in this case i change the tail a bite and played with the lights in 3ds max

in this case i change the tail a bite and played with the lights in 3ds max

another screenshot

another screenshot

vray render passes compositing for the compositing in photoshop

vray render passes compositing for the compositing in photoshop

Fly

hello, i've always loved creaturebox design so recently i decided to do one of them , it was a good practice for me changing my style and i want to share with you the process of my workflow and the final image and i hope you like it and you learn something from it.
this work was in ZBRUSHCENTRAL HIGHLIGHTS : http://pixologic.com/blog/2017/08/zbrushcentral-highlights-5/

Link for the reference : https://www.instagram.com/p/BV-KCVolAJe/?taken-by=creaturebox